New Weapon skills video (GS Archery Polearm Staff Sword

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Aanalaty
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Joined: Fri Aug 15, 2008 8:55 pm

Re: New Weapon skills video (GS Archery Polearm Staff Sword

Post by Aanalaty »

Ive never given 2 craps about dark. Hell never even 1. But i think i have to level it now. Must...have....GS forward flip of DEATH! Mithra animations are finally bringing back the hyper athletic style mithra were supposed to have all along :) (note the flips for GS and Archery WS. I can only hope the dagger one is as epic. The screeny has SERIOUS air for dagger)

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Sahearniitth
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Re: New Weapon skills video (GS Archery Polearm Staff Sword

Post by Sahearniitth »

Is entirelly possible that PLD might get the ws as well.
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Toren
Posts: 221
Joined: Thu Nov 13, 2008 6:56 pm

Re: New Weapon skills video (GS Archery Polearm Staff Sword

Post by Toren »

If its a quest to get ws, then it's possible. Personally, I'm leaning towards job specific either by skill lvl or by making the said weapon said job only.
I'm going to let the liquor do the thinking.

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Sahearniitth
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Re: New Weapon skills video (GS Archery Polearm Staff Sword

Post by Sahearniitth »

It could be quested. We are also overdue for another ws based on pure skill since the last ws was at skill 300ish and this next patch will put us at over 425.
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Zeropaul
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Re: New Weapon skills video (GS Archery Polearm Staff Sword

Post by Zeropaul »

Must have all of them, holy shit awesome. :D

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Chewzer
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Joined: Fri Nov 07, 2008 9:00 pm
Location: Grand Forks, North Dakota

Re: New Weapon skills video (GS Archery Polearm Staff Sword

Post by Chewzer »

I like how each race gets a little different twist on each weaponskill.

Watch it again. And pay attention to the Elvaan doing the Archery WS. That's pretty badass.

wyattearp
Posts: 100
Joined: Sun May 23, 2010 11:36 pm

Re: New Weapon skills video (GS Archery Polearm Staff Sword

Post by wyattearp »

[dev1049] New weapon skills
*Added on November 30.

*The following content is still in development. Specific details may differ from the release version.
•A new "Weapon Skill" category will be added to the merit point menu.
•Maximum total value: 15
•Upgrade levels: 5
•Merit points needed for each upgrade: 10/15/20/25/30
•To unlock these merit point weapon skills and the corresponding menu, players must first complete a quest offered by the Nomad Moogle NPC in Ru'Lude Gardens.
*To undertake this quest, the player's main job must be level 96 or higher.
*On the test server, the merit point weapon skill menu will be accessible from the start, with no need to complete the aforementioned quest.
•Each individual weapon skill may be learned by assigning at least one merit point to it.
•Additional merit points allocated to a particular skill will incrementally enhance its power.
•The following conditions must be met to use a skill after learning it:
•The PC's main job must be eligible for the skill in question (see chart below).
•Job level must be 96 or higher.
•The corresponding weapon skill attribute must be 357 or higher.
Weapon Skill Category Jobs
Shijin Spiral Hand-to-Hand MNK/PUP
Exenterator Dagger WAR/RDM/THF/BST/BRD/RNG/NIN/COR/DNC
Requiescat Sword WAR/RDM/PLD/DRK/SAM/BLU/COR
Resolution Great Sword WAR/PLD/DRK
Ruinator Axe WAR/DRK/BST/RNG
Upheaval Great Axe WAR/DRK
Entropy Scythe WAR/DRK/BST
Stardiver Polearm WAR/SAM/DRG
Blade: Shun Katana NIN
Tachi: Shoha Great Katana SAM
Realmrazer Club WAR/MNK/WHM/BLM/PLD/SMN/BLU/SCH
Shattersoul Staff WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH
Apex Arrow Archery RNG/SAM
Last Stand Marksmanship THF/RNG/COR

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If you wish to discuss or submit feedback on this topic, please use the [dev1049] tag.

wyattearp
Posts: 100
Joined: Sun May 23, 2010 11:36 pm

Re: New Weapon skills video (GS Archery Polearm Staff Sword

Post by wyattearp »


Lenus
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Joined: Thu Oct 01, 2009 7:46 am

Re: New Weapon skills video (GS Archery Polearm Staff Sword

Post by Lenus »

Insaniak was saying that some of these ws's were doing over 3k outside abyssea :X
I wonder whats to come.

Edit:
Kincard wrote:
H2H: Shijin Spiral Five-Hit WS, Additional Effect: Plague. TP mods chance of Plague.
Dagger: Exenterator Four-Hit WS, Additional Effect: Accuracy Down. Duration of effect varies with TP.
Sword: Requiescat Five-Hit WS, Non-elemental damage. TP mods Attack (Not sure what it means by this)
Great Sword: Resolution Five-Hit WS, Damage varies with TP.
Axe: Ruinator Four-Hit WS, Accuracy varies with TP.
Great Axe: Upheaval Four-Hit WS, Damage varies with TP.
Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP.
Polearm: Stardiver Four-Hit WS, lowers enemy critical hit evasion. Damage varies with TP.
Katana: Blade: Shun Five-Hit WS. TP mods Attack (Same characters as sword)
Great Katana: Tachi: Shoha Two-Hit WS. Damage varies with TP.
Club: Realmrazer Seven-Hit WS. Accuracy varies with TP.
Staff: Shattersoul Four-Hit WS. Lowers enemy magic defense. Chance of effect varies with TP.
Bow: Apex Arrow Triple Damage that ignores defense. Amount ignored varies with TP.
Marksmanship: Last Stand 1-2 Hits, based on ammo remaining. Damage varies with TP.

In a Perusal of the JP wiki I've found out the descriptions for the new Sword and Katana WS TP mods have only ever been used before for Iron Tempest and Sturmwind in the JP version. It's exactly what it says on the tin: your attack is modded instead of your FTP. In the English version of the game, this distinction is not made and it simply says "Damage varies with TP" for those two weapon skills. It seems that they're taking into consideration that PLD and NIN may have hard times against enemies with high defense and thus made TP mod attack this time instead of FTP.
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