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Update Sept. 2011 - Level 95 Empyrean Weapons/Gear stats

Posted: Fri Sep 02, 2011 11:54 am
by Mahoro
Stats have been uploaded on the test server. See link for what your Emps and other Magians are turning into at level 95. People who data mined said all Emps will require 1500 Metal Plates to upgrade to level 95.

http://www.bluegartr.com/threads/106679 ... ost4771875

Re: Update Sept. 2011 - Level 95 Emp/gear stats

Posted: Fri Sep 02, 2011 2:32 pm
by Mahoro
People on BG saying this new Voidwatch body is "game-breaking". Not sure if believe
China body 2
Body Lv95
Defense68 VIT+15 Physical damage-7% Change 10% physical damage to TP Combination:Haste+8%
WAR, PLD, DRK, BST, SAM, DRG
People already speculating that the Metal Plates for Empyrean upgrades to 95 will come from Voidwatch, but no way to tell for sure yet. A clue someone found is these items are NOT rare/ex, stackable to 99 and there is an item called Pouch of Heavy Metal Plates that is sort of like Alexandrite.

Upgrading Emps to 95 = the new Mythic! :mrgreen:

Re: Update Sept. 2011 - Level 95 Empyrean Weapons/Gear stats

Posted: Fri Sep 02, 2011 2:57 pm
by wyattearp
Wrong body Mahoro the NQ And 1 are the crafted ones like thier are now the ones with the shpere are the R/E that are going to be just evil!

This is the broken tp body peice
China body 2 eff
Body Ex Rare Lv95
Defense70 VIT+17 Physical damage-8% Change 14% physical damage to TP
Sphere Double Attack+2% Combination:Haste+8%
WAR, PLD, DRK, BST, SAM, DRG

Oh and there looks to be no R/E helms for the sets so the NQ and +1s should be confirmed as the set bonus for the R/E bodys. Atleast as far as the .dat mines go so far.

Edit no info yet on salvage gear augments so might not be finalized yet.

Re: Update Sept. 2011 - Level 95 Empyrean Weapons/Gear stats

Posted: Sat Sep 03, 2011 12:59 am
by Raksha
People are going mega nuts on this metal plate stuff. It's not even in the game yet and people are speculating that its gonna cost 75m to get 95 emps.

Those BG dudes need to calm their shit down and chill out til this shit goes live.

I'm willing to bet 1500 is some number SE put in there to make sure no one actually gets a 95 emp on the test servar, and they'll just reduce the quantity when it actually goes live (Now i'm speculating. /eyeroll)

Re: Update Sept. 2011 - Level 95 Empyrean Weapons/Gear stats

Posted: Mon Sep 19, 2011 12:10 pm
by Mahoro
Names for the new gear have been added. Here is a DAT mining thread:

http://juliandev.com/augtest/

Armor can be found at:

http://juliandev.com/augtest/Armor.txt


New idle pieces for WHM, yum:

Heka's Kalasiris Rare Exclusive
Body
DEF:51 MND+17 "Cure" potency +15%
"Cure" spellcasting time -15%
Adds "Refresh" effect
Sphere: Enhances "Fast Cast" effect
Set: Adds improved "Refresh" effect
Lv95 WHM BLM RDM BRD SMN PUP SCH

Nefer Khat +1
Head
DEF:31 MP+25 Magic Accuracy+6
"Magic Atk. Bonus"+6 Enmity-5
Set: Adds "Refresh" effect
Lv95 WHM BLM RDM BRD SMN PUP SCH

Full list (interesting things in BOLD):

Tyrant's Ring Rare
Ring
AGI-4 Attack+8 "Store TP"+4
Lv92 All Jobs

Valseur's Ring Rare
Ring
Accuracy+3
"Waltz" potency +3%
Lv92 All Jobs


Prolix Ring Rare
Ring
MP+20 Enmity-3
Enhances "Fast Cast" effect
Lv92 All Jobs

Paguroidea Ring Rare
Ring
DEF:20 Adds "Regen" effect
Lv92 All Jobs

Moepapa Ring Rare Exclusive
Ring
AGI+5 Great Axe skill+5
Marksmanship skill +5
Lv94 All Jobs

Moepapa Annulet Rare Exclusive
Ring
AGI+5 Great Sword skill +5
Great Katana skill+5
Lv94 All Jobs

Tjukurrpa Ring Rare Exclusive
Ring
DEX+5 Axe skill +5
Katana skill+5
Lv94 All Jobs

Tjukurrpa Annulet Rare Exclusive
Ring
MND+5 Sword skill +5
Club skill+5
Lv94 All Jobs

Aife's Ring Rare Exclusive
Ring
STR+5 Dagger skill +5
Archery skill+5
Lv94 All Jobs

Aife's Annulet Rare Exclusive
Ring
INT+5 Scythe skill +5
Staff skill+5
Lv94 All Jobs

Portus Ring Rare Exclusive
Ring
VIT+5 Hand-to-Hand skill +5
Polearm skill+5
Lv94 All Jobs

Portus Annulet Rare Exclusive
Ring
Accuracy+7 Guarding skill +5
Evasion skill +5 Shield skill +5
Parrying skill +5
Lv94 All Jobs

Angha Ring Rare
Ring
Magic Accuracy+4
MP recovered while healing +2
Lv94 All Jobs

Poeas' Ring Rare
Ring
Ranged Attack+8 "Store TP"-4
Lv94 All Jobs

Castellan's Shield Rare
Shield
DEF:28 VIT+15 Evasion-6
Enhances "Shield Def. Bonus" effect
Shield size 4
Lv92 WAR THF PLD DRK BST SAM

Psychist Shield Rare
Shield
DEF:17 MP+50 MND+4
Shield size 2
Lv92 WAR WHM RDM THF PLD BST SAM

Majorelle Shield Rare
Shield
DEF:30 MP+30
Enhances "Fast Cast" effect
Shield size 3
Lv94 PLD DRK

Corvax Sash Rare
Waist
DEF:5 CHR-4 Song recast delay -2
Lv92 MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP SCH

Phasmida Belt Rare Exclusive
Waist
DEF:6 Accuracy+6 Evasion+6
Haste+6%
Lv95 WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC

Glassblower's Belt Rare
Waist
DEF:9 HP+30
Increases breath damage
Enhances effect of wyvern's breath
Lv92 WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC

Moepapa Stone Rare
Waist
DEF:5 CHR+5 Haste+5%
Pet: Haste+5%
Lv94 BST DRG SMN PUP

Tjukurrpa Belt Rare Exclusive
Waist
DEF:8 STR+5 "Double Attack"+3%
Lv94 WAR MNK THF BST NIN DNC


Flume Belt Rare
Waist
DEF:12 Physical damage taken -4%
Converts 2% of damage taken to MP
Lv94 WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC

Bishop's Sash Rare
Waist
DEF:5 Divine magic skill +5
Healing magic skill +5
Lv93 All Jobs

Olympus Sash Rare
Waist
DEF:5 Enhancing magic skill +5
Elemental magic skill +5
Lv93 All Jobs

Harfner's Sash Rare
Waist
DEF:5 String instrument skill +5
Wind instrument skill +5
Lv93 All Jobs

Cimmerian Sash Rare
Waist
DEF:5 Summoning magic skill +5
Ninjutsu skill +5
Lv93 All Jobs

Casso Sash Rare
Waist
DEF:5 Enfeebling magic skill +5
Dark magic skill +5
Lv93 All Jobs

Chiner's Belt Rare
Waist
DEF:8 DEX+7
Increases "Triple Attack" damage
Lv93 WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC


Ocelo. Headpiece
Head
DEF:31 DEX+12 AGI+12 Haste+6%
Adds "Regen" effect
Set: "Triple Attack"+3%
Lv95 MNK THF BST RNG NIN BLU COR PUP DNC

Nefer Khat
Head
DEF:30 MP+20 Magic Accuracy+5
"Magic Atk. Bonus"+5 Enmity-4
Set: Adds "Refresh" effect
Lv95 WHM BLM RDM BRD SMN PUP SCH

Mekira-oto
Head
DEF:40 STR+15 Attack+25
Elemental weapon skill damage
increases depending on day
Set: Haste+8%
Lv95 WAR PLD DRK BST SAM DRG

Oce. Headpiece +1
Head
DEF:32 DEX+13 AGI+13 Haste+7%
Adds "Regen" effect
Set: "Triple Attack"+3%
Lv95 MNK THF BST RNG NIN BLU COR PUP DNC

Nefer Khat +1
Head
DEF:31 MP+25 Magic Accuracy+6
"Magic Atk. Bonus"+6 Enmity-5
Set: Adds "Refresh" effect
Lv95 WHM BLM RDM BRD SMN PUP SCH

Mekira-oto +1
Head
DEF:41 STR+16 Attack+30
Elemental weapon skill damage
increases depending on day
Set: Haste+8%
Lv95 WAR PLD DRK BST SAM DRG


Sceamol Band Rare Exclusive
Head
Attack+14 "Double Attack"+5%
Slow+9%
Lv95 WAR THF PLD DRK BST BRD DRG

Pandinus Beret Rare
Head
DEF:33 AGI+6 Ranged Attack+6
"Magic Atk. Bonus"+6
Lv92 THF RNG COR

Ruach Crown Rare
Head
DEF:27 MND+12 Magic Accuracy-4
Enmity-4
Lv92 WHM BLM RDM BRD SMN SCH

Theia's Hairpin Rare
Head
DEX+6 AGI+6 Accuracy+9 Evasion+9
Lv94 All Jobs

Chersos Helm Rare
Head
DEF:42 VIT+7 Evasion-7
Physical damage taken -4% Haste+4%
Lv93 WAR PLD

Tndm. Necklace +3 Rare Exclusive
Neck
DEF:8
Lv75 All Jobs

Justiciar's Torque Rare
Neck
DEF:10 STR+4 Attack+15 Slow+5%
Lv92 MNK THF DRK BST SAM DRG DNC

Phrenic Torque Rare
Neck
≺Element: Dark≻+20 Enmity-7
Converts 30 HP to MP
Lv92 All Jobs

Wiglen Gorget Rare
Neck
Physical damage taken -6%
Magic damage taken +6%
Adds "Regen" effect
Lv93 All Jobs

Calcitrant Stole Rare
Neck
DEF:7 Attack+9
Increases "Kick Attacks" attack
Lv92 MNK RDM THF BST RNG NIN DRG COR PUP DNC

Houyi's Gorget Rare Exclusive
Neck
AGI+6 Accuracy+6 "Store TP"+3
Lv95 WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC

Dualism Collar Rare
Neck
HP+45 MP+45 CHR+6 ≺Element: Light≻+10 ≺Element: Dark≻+10
Lv94 All Jobs

Moepapa Pendant Rare Exclusive
Neck
INT+8 Enmity-5
Lv94 WHM BLM RDM BRD SMN SCH

Tjukurrpa Medal Rare
Neck
STR+6 VIT+6 ≺Element: Fire≻+10 ≺Element: Earth≻+10
Lv94 All Jobs

Aife's Medal Rare
Neck
INT+6 MND+6 ≺Element: Ice≻+10 ≺Element: Water≻+10
Lv94 All Jobs

Moepapa Medal Rare
Neck
DEX+6 AGI+6 ≺Element: Air≻+10 ≺Element: Thunder≻+10
Lv94 All Jobs

Portus Collar Rare Exclusive
Neck
Accuracy+3 "Double Attack"+3%
Lv94 WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC

Waylayer's Scarf Rare
Neck
DEF:5 Ranged Accuracy+7
Magic Accuracy+4
Lv93 THF RNG COR

Coatl Gorget Rare
Neck
DEF:9 "Magic Def. Bonus"+3
Adds "Refresh" effect
Lv93 PLD DRK

Saevus Pendant Rare
Neck
Magic Accuracy-3
"Magic Atk. Bonus"+9
Lv93 WHM BLM SMN PUP SCH


Smithy's Torque Rare Exclusive
Neck
Smithing skill +2
Lv70 All Jobs

Alchemst. Torque Rare Exclusive
Neck
Alchemy skill +2
Lv70 All Jobs

Kaikias' Cape Rare
Back
DEF:7 INT+6 MND+6
Wind Elemental Magic Accuracy+4
Wind Elemental "Magic Atk. Bonus"+4
Lv92 WHM BLM RDM BRD SMN BLU PUP SCH

Romanus Cape Rare
Back
DEF:8 INT+4 "Magic Atk. Bonus"+4
Addle+6%
Lv92 WHM BLM RDM BRD SMN BLU PUP SCH

Misuuchi Kappa Rare
Back
DEF:12 "Store TP"+3
"Double Attack"+3%
Lv93 MNK SAM NIN

Balladeer's Cape Rare
Back
DEF:8 CHR+9
String instrument skill +6
Lv92 WHM BLM RDM BRD SMN BLU PUP SCH

Mollusca Mantle Rare
Back
DEF:19 Damage taken -5%
Reduces movement speed
Lv92 WAR MNK RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC

Chela Cape Rare
Back
DEF:10 MND+4 Magic Accuracy+4
Lv92 WHM BLM RDM BRD SMN BLU PUP SCH

Vimukti Mantle Rare
Back
DEF:14 Attack+25 "Subtle Blow"+3
Lv92 WAR MNK RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC

Aife's Mantle Rare
Back
DEF:13 DEX+6 AGI+6 Accuracy+8
Lv94 WAR MNK RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC

Tjukurrpa Mantle Rare
Back
DEF:9 AGI+4 "Magic Atk. Bonus"+4
Lv94 THF RNG

Moondoe Mantle Rare
Back
DEF:11 Ranged Accuracy+9
Ranged Attack+9 Enmity-5
Lv93 WAR MNK RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC

Oretania's Cape Rare
Back
DEF:7 HP+20 "Cure" potency+4%
Lv93 WHM BLM RDM BRD SMN BLU PUP SCH

Meanagh Cape Rare
Back
DEF:11 DEX+3 AGI+3
Ranged Accuracy+7 Evasion+7
Lv93 MNK THF BST RNG NIN BLU COR PUP DNC

Bruiser's Earring Rare
Earring
Hand-to-Hand skill +3
"Subtle Blow"+4
Lv92 All Jobs

Evergreen Earring Rare
Earring
Accuracy+3 Evasion+3 "Subtle Blow"+3
Lv92 All Jobs

Strophadic Earring Rare Exclusive
Earring
INT+3 "Magic Atk. Bonus"+4
Elemental magic skill +4
Lv95 All Jobs

Enchntr. Earring Rare
Earring
CHR+4 Magic Accuracy+2
Lv94 All Jobs

Earthcry Earring Rare
Earring
≺Element: Earth≻+10 Enhances "Stoneskin" effect
Lv93 All Jobs

Dragonkin Earring Rare
Earring
Attack+7
Wyvern: Physical damage taken -2%
Lv95 WAR PLD DRK BST DRG

Brachyura Earring Rare
Earring
MP+20
Enhances effect of Protect and Shell spells cast on wearer
Lv91 All Jobs


Terminus Earring Rare Exclusive
Earring
HP+10
Increases combat skill gain rate
Lv91 All Jobs

Liminus Earring Rare Exclusive
Earring
MP+10
Increases magic skill gain rate
Lv91 All Jobs


Mv. Bazubands +2 Rare Exclusive
Hands
DEF:26 MND+10
"Magic Atk. Bonus"+10 Enmity-4
Blue magic recast delay -12%
Set: Occasionally augments blue magic
Lv87 BLU

Mv. Bazubands +1 Rare Exclusive
Hands
DEF:24 MND+7 "Magic Atk. Bonus"+7
Enmity-3 Blue magic recast delay -6%
Lv87 BLU

Eurus' Ledelsens Rare
Feet
DEF:22 AGI+8 Parrying skill+8
"Store TP"-3 Haste+4%
Lv92 RDM THF RNG NIN COR DNC

Dilaram's Sollerets Rare Exclusive
Feet
DEF:26 STR+8 DEX+8 VIT+8 AGI+8
Attack+16 Critical hit rate -8%
Lv95 WAR PLD DRK BST SAM NIN

Savateur's Gaiters Rare
Feet
DEF:20 Accuracy+8 "Kick Attacks"+3
"Subtle Blow"+8 Haste+2%
Lv92 MNK WHM RDM THF PLD BST BRD DRG SMN BLU COR PUP DNC

Fajin Boots Rare Exclusive
Feet
DEF:18 Attack-4 Evasion+4
Movement speed +18%
Lv95 THF RNG

Aife's Pumps Rare Exclusive
Feet
DEF:20 INT+12 Magic Accuracy-4
"Conserve MP"+4 Enmity-8
Lv94 WHM BLM RDM BRD SMN SCH

Gigantes Boots Rare
Feet
DEF:25 STR+11 DEX-5 VIT-5
Lv93 WAR PLD DRK BST SAM DRG

Lenore's Hairpin Rare
Head
AGI+9 "Subtle Blow"+9 Enmity-9
Lv92 All Jobs

Ocelomeh Harness
Body
DEF:58 STR+11 DEX+11
"Double Attack"+2%
Set: "Triple Attack"+3%
Lv95 MNK THF BST RNG NIN BLU COR PUP DNC

Nefer Kalasiris
Body
DEF:49 MND+15 "Cure" potency +10%
"Cure" spellcasting time -10%
Set: Adds "Refresh" effect
Lv95 WHM BLM RDM BRD SMN PUP SCH

Mekira Toshugai
Body
DEF:68 VIT+15
Physical damage taken -7%
Converts physical damage taken to TP +10
Set: Haste+8%
Lv95 WAR PLD DRK BST SAM DRG

Toci's Harness Rare Exclusive
Body
DEF:60 STR+13 DEX+13 Accuracy+10
Attack+10 "Double Attack"+3%
Sphere: Haste+2%
Set: "Triple Attack"+3%
Lv95 MNK THF BST RNG NIN BLU COR PUP DNC

Heka's Kalasiris Rare Exclusive
Body
DEF:51 MND+17 "Cure" potency +15%
"Cure" spellcasting time -15%
Adds "Refresh" effect
Sphere: Enhances "Fast Cast" effect
Set: Adds improved "Refresh" effect
Lv95 WHM BLM RDM BRD SMN PUP SCH


Mekira Meikogai Rare Exclusive
Body
DEF:70 VIT+17 Damage taken -8%
Converts physical damage taken to TP +14
Sphere: "Double Attack"+3%
Set: Haste+8%
Lv95 WAR PLD DRK BST SAM DRG


Ocelm. Harness +1
Body
DEF:59 STR+12 DEX+12
"Double Attack"+3%
Set: "Triple Attack"+3%
Lv95 MNK THF BST RNG NIN BLU COR PUP DNC

Nefer Kalasiris +1
Body
DEF:50 MND+16 "Cure" potency +12%
"Cure" spellcasting time -12%
Set: Adds "Refresh" effect
Lv95 WHM BLM RDM BRD SMN PUP SCH

Mekira Toshugai +1
Body
DEF:69 VIT+16
Physical damage taken -8%
Converts physical damage taken to TP +12
Set: Haste+8%
Lv95 WAR PLD DRK BST SAM DRG

Ace's Mail Rare Exclusive
Body
DEF:69 STR+18 Attack+12 Accuracy+12
"Subtle Blow"-15 Haste+4%
Lv95 DRK SAM DRG

Magma Gauntlets Rare
Hands
DEF:34 ≺Element: Fire≻+30
Physical damage taken -4%
Physical damage: "Blaze Spikes" effect
Lv93 WAR PLD DRK

Pavor Gauntlets Rare
Hands
DEF:33 MP+33 Dark magic skill +10
Augments "Absorb" spells
Lv93 DRK

Tjukurrpa Gauntlets Rare
Hands
DEF:30 Enmity+8
Magic damage taken -4%
Lv94 WAR PLD DRK

Alucinor Mitts Rare Exclusive
Hands
DEF:27 MP+50 DEX+8 ≺Element: Dark≻+50
Haste+4%
Lv94 WAR MNK RDM THF DRK BRD NIN BLU COR PUP DNC

Alruna's Gloves Rare
Hands
DEF:24 AGI+9 Ranged Accuracy+9
Ranged Attack+9
Enhances "Snapshot" effect
Lv93 THF RNG COR

Galvanic Slops Rare
Legs
DEF:39 INT+11
Latent effect: "Shock Spikes"
Lv93 WHM BLM RDM BRD SMN SCH

Affronter Cuisses Rare
Legs
DEF:55 MP+40 INT+5 MND+5 CHR+5
"Magic Def. Bonus"+6 Enmity+6
Lv92 PLD DRK

Whirlwind Dirs Rare Exclusive
Legs
DEF:50 STR+12 INT-12 ≺Element: Fire≻+20
"Double Attack"+3%
Lv95 THF PLD DRK DRG BLU

Mavi Bazubands Rare Exclusive
Hands
DEF:21 MND+3 "Magic Atk. Bonus"+2
Lv87 BLU

Jurfu Cloak Rare
Body
Cannot Equip Headgear DEF:49
HP+150 ≺Element: Earth≻+25
Enhances "Resist Petrify" effect
Enhances "Resist Slow" effect
Lv93 MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP SCH

Minstrel's Coat Rare Exclusive
Body
DEF:40 HP+15 Evasion+3
String instrument skill +3
Wind instrument skill +3
Lv62 MNK WHM RDM THF PLD BST BRD DRG SMN BLU COR PUP DNC

Ochain Rare Exclusive
Shield
DEF:40 VIT+22
Converts 30% of damage taken to MP
upon successful block
Shield size 6
Lv95 PLD

Aegis Rare Exclusive
Shield
DEF:40
Augments "Shield Bash" V
Magic damage taken -45%
Shield size 5
Lv95 PLD

Mirador Trousers Rare
Legs
DEF:44 STR+6 AGI+6
Ranged Accuracy+14 Enmity-5
Lv93 RNG COR

Re: Update Sept. 2011 - Level 95 Empyrean Weapons/Gear stats

Posted: Mon Sep 19, 2011 1:24 pm
by Andrecito
/le-sigh

I *JUST* got to AF3+2 on WHM.

Re: Update Sept. 2011 - Level 95 Empyrean Weapons/Gear stats

Posted: Mon Sep 19, 2011 1:38 pm
by Andrecito
source: http://forum.square-enix.com/ffxi/threa ... te-Details
September 20, 2011 Version Update Details
Event-related
[dev1026] Voidwatch: The Second Chapter
This version update featuers a new installment of the Voidwatch system. Players may now battle Voidwalkers in the following two jurisdictions:
Jeuno Region
To participate:
Players who have completed up to stage four of the San d’Oria/Bastok/Windurst Voidwatch missions and seen the corresponding cutscene may join the operation by speaking to one of the Voidwatch officers stationed in the three nations.

Zilart Region
To participate:
Players level 75 and above who possess an Adventurer's Certificate may join the operation by speaking to the NPC Kieran in Norg (I-8).
*The Zilart Voidwatch operation will be handled by special NPCs in place of the standard Voidwatch Officers.

The glossary of game terms on the official homepage has been updated with the latest Voidwatch terminology.
[dev1020] Walk of Echoes Battlefield Adjustments

General
New upper-tier walks have been added.
The cutscene when receiving Kupofried's medallion is now displayed only the first time.
Difficulty Adjustments
All PCs in a single battlefield will now form an allied group, similar to Campaign battles.
The spawn delay for subsequent waves of monsters in each walk has been reduced.
The linked enmity system has been revised.
Characters who remain KO'd for 30 seconds will now automatically receive a Raise effect.
Evaluation and Rewards
Evaluation conditions have been revised.
Loot will no longer by distributed by lots, but rather through a system in which highly-evaluated players will receive rewards in individual treasure caskets.
Monsters will no longer drop items.
New rewards have been added.
The drop rate for coins has been increased.
[dev1023] Dynamis Adjustments

Universal Adjustments
Maps are now viewable in Dynamis areas.
Dynamis maps may be purchased from the same Goblin NPCs who sell prismatic hourglasses.
Goblin NPCs have ceased selling timeless hourglasses.
Furthermore, perpetual hourglasses may no longer be used to access Dynamis areas.
Goblin NPCs selling prismatic hourglasses will also buy back unneeded timeless hourglasses from the player.
The vertical range of area effect spells and abilities has been reduced in certain areas.
The range of the Benediction ability used by certain Dynamis monsters has been reduced.
System messages indicating remaining Dynamis stay duration now appear more frequently.
Dynamis-Valkurm/Buburimu/Qufim/Tavnazia Adjustments
Conversion to Non-Reservable Areas
The above areas are no longer reservable. For a full explanation of non-reservable Dynamis areas, please refer to the [dev1000] Dynamis Reborn! thread regarding changes implemented in the May 10, 2011 version update.
Support Job Restrictions
Players will have the option to enable or disable support job restrictions upon entry.
Support job restrictions may be disabled at any time by examining Somnial Thresholds.
Support job restrictions cannot be enabled in this way.
Monsters
Certain items may be used to enfeeble boss monsters in Dynamis-Valkurm, Dynamis-Buburimu, and Dynamis-Qufim.
Treasure
Drop locations for relic equipment, relic -1 equipment, accessories, and hydra equipment will remain unchanged.
[dev1022] Fields/Grounds of Valor Adjustments

The following areas have been added to Grounds of Valor:
The Boyahda Tree / Korroloka Tunnel / Kuftal Tunnel / Ve’Lugannon Palace / The Shrine of Ru’Avitau / Ifrit’s Cauldron / Gustav Tunnel / Labyrinth of Onzozo
*Treasure caskets have also been added to these areas.
Additional Grounds Tomes have been placed in the following areas:
Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / King Ranperre's Tomb
Players will now be able to set training regimes to automatically repeat upon completion.
Trial of the Magians Adjustments
Multiple new trials have been added.
Besieged Adjustments
Rewards for retrieving the Astral Candescence or archaic mirrors, and for freeing hostages have been increased.
[dev1021] Level Cap Increase
The level cap for adventuring fellows has been raised from 85 to 90. A new fellow limit break quest has been added, the completion of which will unlock levels 86 and above.
Players may now use the teleport service to teleport to any outpost for which they have completed a supply mission, regardless of their current nation affiliation.
The synergy engineer and furnace formerly located in Bastok Markets (H-8) have been relocated to Bastok Markets (I-10).
Players may now use Imperial Standing to access runic portals.
A new quest related to the Quicksand Caves door has been added.
The monster bite rate when fishing in Abyssea – La Theine has been adjusted.

Battle-related
[dev1021] Level Cap Increase
The maximum job level for player characters has been raised to 95. A new limit break quest called "Dormant Powers Dislodged" is now offered by the Nomad Moogle in Ru'Lude Gardens. The completion of it unlocks levels 91 and above.
[dev1025] New BCNM Battlefields

New orbs are now obtainable from the Port Jeuno NPC Shami in exchange for High Kindred’s crests. Locations, entry requirements, and other conditions for the new battlefields will be as follows:
Orb Type Price Location Battlefield Name Restrictions
Zelos Orb 30 High Kindred's Crests Boneyard Gully Antagonistic Ambuscade Level: Any
Time: 15 min.
Participants: 6
Bearclaw Pinnacle Taurassic Park Level: Any
Time: 15 min.
Participants: 6
Bia Orb 50 High Kindred's Crests Mine Shaft #2716 The Mobline Comedy Level: Any
Time: 15 min.
Participants: 6
Monarch Linn Nest of Nightmares Level: Any
Time: 15 min.
Participants: 6
*Bearclaw Pinnacle is accessible through the Uleguerand Range (J-9).
[dev1024] Job Adjustments
The following new job abilities have been added:
White Mage
Sacrosanctity (Lv.95, Recast time: 10 minutes, Duration: 1 minute)
Enhances magic defense for party members within area of effect.
Black Mage
Manawell (Lv.95, Recast time: 10 minutes, Duration: 1 minute)
Eliminates the cost of the next magic spell the target casts.
Red Mage
Spontaneity (Lv.95, Recast time: 10 minutes, Duration: 1 minute)
Reduces casting time for the next magic spell the target casts.

Thief
Bully (Lv.93, Recast time: 3 minutes, Duration: 30 seconds)
Intimidates target.
*When in this state and thief is set as your main job, Sneak Attack will succeed regardless of which direction the target is facing.
Paladin
Palisade (Lv.95, Recast time: 5 minutes, Duration: 1 minute)
Increases chance of blocking with shield, and eliminates enmity loss.
Dark Knight
Scarlet Delirium (Lv.95, Recast time: 3 minutes, Duration: 1 minute)
Channels damage taken into enhanced attack and magic attack.

Beastmaster
Run Wild (Lv.93, Recast time: 15 minutes, Duration: 5 minutes)
Your familiar will gain heightened powers, but will disappear when the effect expires.
Bard
Marcato (Lv.93, Recast time: 10 minutes, Duration: 1 minute)
Enhances the effect of your next song.
Ranger
Decoy Shot (Lv.95, Recast time: 5 minutes, Duration: 3 minutes)
Diverts enmity when launching a ranged attack from behind a party member.
*Decoy Shot activates when attacking a target that has enmity toward the ranger using it.
Samurai
Hagakure (Lv.95, Recast time: 3 minutes, Duration: 1 minute)
Grants "Save TP" effect and a TP bonus to your next weapon skill.
Ninja
Issekigan (Lv.95, Recast time: 5 minutes, Duration: 1 minute)
Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt.
Dragoon
Steady Wing (Lv.95, Recast time: 5 minutes, Duration: 3 minutes)
Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern.
Summoner
Carbuncle: Soothing Ruby (Lv.94)
Removes multiple status ailments from party members within area of effect.

Ramuh: Shock Squall (Lv.92)
Temporarily prevents all enemies within area of effect from acting.
Blue Mage
Unbridled Knowledge (Lv.95, Recast time: 5 minutes, Duration: 1 minute)
Allows access to additional blue magic spells.

Corsair
Miser's Roll (Lv.92)
Grants "Save TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7.
Companion's Roll (Lv.95)
Grants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10.
Puppetmaster
Cooldown (Lv.95, Recast time: 5 minutes)
Reduces the strain on your automaton.
Dancer
Ternary Flourish (Lv. 93, Recast Time: 2 Minutes 30 Seconds, Duration: 1 Minute)
Allows you to deliver a threefold attack. Requires at least three finishing moves.
[dev1024] The following job abilities, job traits, and spells have been adjusted:
The recast times for the bard abilities Pianissimo and Tenuto have been shortened from fifteen seconds to five.
Dragoons' wyverns now take less damage.
The recast time for the corsair ability Double Up has been shortened from seven seconds to five.
The effect for rolling 11 with the corsairs' Phantom Rolls has been altered.
Puppetmaters' automatons now have access to the Subtle Blow trait.
The effect duration for the scholar ability Tabula Rasa has been extended from one minute to three.
The help text for the job trait Shield Mastery now contains an explanation about the effect of this trait on casting interruption.
The range of the white mage spell Holy has been increased.
[dev1024] Beastmasters can now call two new familiars with the Call Beast ability.

[dev1024] The following spells, songs, and ninjutsu have been added:
White Magic
Holy II (WHM Lv.95)
Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.

Curaga V (WHM Lv.95)
Restores HP of all party members within area of effect.
Boost-STR (WHM Lv.93)
Enhances Strength for party members within area of effect.
Gain-STR (RDM Lv.93)
Enhances Strength.
Temper (RDM Lv.95)
Grants the ability to occasionally attack twice.
Embrava (SCH Lv.5: Tabula Rasa must be in effect)
Consumes 20% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed.
Black Magic
Thunder V (BLM Lv.92)
Deals lightning damage to an enemy.
Blizzaja (BLM Lv.93)
Deals ice damage to enemies within area of effect. Successive use enhances spell potency.
Absorb-Attri (DRK Lv.91)
Steals an enemy's beneficial status effects.
Breakga (BLM Lv.95)
Petrifies enemies within area of effect, preventing them from acting.
Comet (BLM Lv.94)
Deals dark damage to an enemy. Successive use enhances spell potency.

Kaustra (SCH Lv.5: Tabula Rasa must be in effect)
Consumes 20% of your maximum MP. Relentless dark damage slowly devours an enemy.
Songs
Horde Lullaby II (BRD Lv.95)
Puts enemies within area of effect to sleep.
Pining Nocturne (BRD Lv.92)
Decreases an enemy's magic accuracy and increases its spellcasting time.
Ice Carol II (BRD Lv.93)
Increases resistance against ice and sometimes nullifies ice damage for party members within area of effect.
Ninjutsu
Kakka: Ichi (NIN Lv.93)
Uses the ninja tool, "ryuno." Increases your TP gain.
*Scholars level five and above may obtain the spells Embrava and Kaustra by talking to the NPC Erlene in the Eldieme Necropolis [S] (J-8).
[dev1024] The following existing spells are now available to additional jobs:
White Magic
Raise II (RDM Lv.95)
Raise III (SCH Lv.91 Addendum: White)
Reraise III (SCH Lv.91 Addendum: White)
Addle (WHM Lv.93)
Black Magic
Blizzard III (DRK Lv.92)
Thunder IV (RDM Lv.92)
Fire V (SCH Lv.91 Addendum: Black)
Blizzard V (SCH Lv.95 Addendum: Black)
Break (DRK Lv. 95)
[dev1024] Additional learnable blue magic spells have been added.

[dev1022] The level and placement of certain monsters in the following areas have been adjusted:
The Boyahda Tree / The Korroloka Tunnel / The Kuftal Tunnel / The Shrine of Ru'Avitau / Gustav Tunnel / The Labyrinth of Onzozo
The drop rate for spoils from ruszor enemies in Beaucedine Glacier [S] and Xarcabard [S] has been increased.
The NMs Tinnin, Sarameya, and Tyger will now always drop the following items:
Tinnin: Tinnin's Fang
Sarameya: Sarameya's Hide
Tyger: Tyger's Tail
The degree to which manticores' Riddle attack reduces maximum MP has been adjusted.
The level of the NM Disaster Idol has been adjusted.
In Abyssea, enemies triggered by colorful demilune abyssite have been relocated.

Item-related
New items have been introduced.

New synthesis recipes have been introduced.
New synergy recipes have been introduced.
<Rank: Artisan>
Item Required Craft Materials
Burning Carrion Broth Cooking Gelatin, Hare Meat, Giant Sheep Meat, Ruszor Meat
<Rank: Adept>
Item Required Craft Materials
Mekira-oto Smithing Durium Sheet x2, Giant Bird Plume, Scintillant Ingot, Osseus Plate
Leathercraft
Goldsmithing
Mekira Toshugai Smithing Durium Sheet, Durium Chain x2, Scintillant Ingot, Hydra Scale, Osseus Plate, Kaggen's Cuticle, Thunder Gem
Leathercraft
Goldsmithing
Nefer Khat Clothcraft Shining Cloth, Durium Ingot, Silver Thread, Putrid Cuspid
Goldsmithing
Bonecraft
Nefer Kalasiris Clothcraft Shining Cloth x2, Durium Ingot x2, Silver Thread, Putrid Cuspid, Akvan's Pennon, Light Gem
Goldsmithing
Bonecraft
Ocelomeh Headpiece Clothcraft Giant Bird Plume x2, Khimaira Mane, Twill Damask, Whetted Molar
Bonecraft
Ocelomeh Harness Leathercraft Giant Bird Plume x2, Cerberus Leather x2, Tin Ingot, Whetted Molar, Pil's Tuille, Flame Gem
Clothcraft
Smithing
Cloudy Wheat Broth Cooking San d'Orian Flour, Imperial Flour, Coriander, Distilled Water
A new ninja tool, the Ryuno, has been added along with its corresponding toolbag.
[dev1027] The stack size for the following items has been changed from 1 to 12:
Fire Cluster / Ice Cluster / Wind Cluster / Earth Cluster / Water Cluster / Light Cluster / Dark Cluster
[dev1027] The stack size for the following items has been changed from 12 to 99:
Coin of Birth / Coin of Advancement / Coin of Glory / Coin of Decay / Coin of Ruin / Slice of Bluetail / Peeled Crayfish / Slice of Carp / Sardine Ball / Crayfish Ball / Insect Ball / Trout Ball / Meatball / Lufaise Fly / Drill Calamary / Dwarf Pugil / Pebble / Sliced Sardine / Sliced Cod / Peeled Lobster / Lugworm / Little Worm
[dev1028] Additional exclusive items have been made deliverable to player characters within the same account.
[dev1028] The following exclusive items are no longer deliverable within the same account:
Power Sandals / Homing Ring / Return Ring / Grapnel
[dev1028] The list of undeliverable exclusive items has been updated.
Habanero is now sold by merchants dealing in Tavnazian regional goods. Furthermore, the item is no longer exclusive, and may now be put up for auction.
The following costume items can now be used in the field:
Hume Mochi / Elvaan Mochi / Tarutaru Mochi / Galka Mochi / Hume Rice Cake / Elvaan Rice Cake / Tarutaru Rice Cake / Mithra Rice Cake / Volant Serum / Osseous Serum / Spectral Serum / Rabbit Belt / Worm Belt / Mandragora Belt / Goblin Belt / Detonator Belt / Kitty Rod / Gyokuto Obi / Pullus Torque / Mandragora Beret / Ghost Cape / Stirge Belt
The following items have been made storable with the porter moogle service:
(Moogle Storage Slip 11)
Hikogami Yukata / Himegami Yukata / Celestial Globe / Rounsey Wand
The graphic for the item Ebisu Fishing Rod has changed.

Some of the items requested by guildworkers' union representatives have changed.
The price of the Smoldering Lamp sold by the Nashmau NPC Kilusha has been lowered from 180,000 gil to 60,000 gil.

System-related
The list of blue magic spells can now be sorted by elemental type.
The NPC Pattel-Bacchel has been introduced to Port Windurst (C-8) to teach adventurers about fishing fatigue.

Resolved Issues
The following issues have been corrected:
The issue where getting hit by the Ahriman enemy ability Blindeye did not result in being blinded.
The issue where the effects for Sleep II and Sleepga II would not display correctly when using them on roc enemies.
The issue where ranged attacks from the Newton Movalpolos enemy Goblin Marksman gave off a different sound effect than intended.
The issue where the log message for the ability Blood Rage would not display properly with Boost in effect.
The issue where absorbing ranged physical damage would be displayed in the log with the same color as damage dealt.
*This issue also affected such abilities as Barrage and Sange.
The issue where the effect of the bard merit point enhancement Lullaby Recast was not applied to Foe Lullaby II.
The issue where Grounds Tomes were not revealed via the beastmaster or ranger job trait Wide Scan.
The issue where pet commands would not work properly under certain circumstances when one's main job was set to beastmaster and one's support job was set to puppetmaster.
The issue where the log message would not display correctly when making ranged attacks using the ranger abilities Flashy Shot or Stealth Shot.
The issue where the log message for the puppetmaster ability Tactical Switch would not display immediately.
The issue where the weapon skills Mystic Boon and Spirit Taker would not convert damage dealt into MP under certain circumstances.
The issue where the weapon skill Myrkr would not remove the status ailments Elegy and Requiem.
The issue where, under certain circumstances, the Voidwatch NM Murk-veined Baneberry's name would not display, preventing the monster from being targeted.
The issue where an incorrect weakness would be displayed if a weakness hint for a Voidwatch enemy was given at the same time the enemy was claimed.
The issue where the Treasure Hunter bonus did not apply to white alignment at the end of battle.
The issue where NPC descriptions of the key item Atmacite of Onslaught (Lv.5) erroneously stated it gave +3 to DEX, instead of the correct +2.
The issue where exploiting the weaknesses of samurai-type enemies in Dynamis would occasionally cause them to attack as if they were under the effect of Meikyo Shisui.
The issue where exploiting the weaknesses of ninja-type enemies in Dynamis would occasionally cause them to stop attacking under certain circumstances.
The issue where certain enemies in Apollyon SE would take damage from attack types that should not damage them.
The issue in Abyssea areas where the names of players striking enemy weaknesses were not displayed properly under certain circumstances.
The issue in Abyssea areas where striking multiple enemy weaknesses simultaneously would occasionally result in PC names and the corresponding weakpoint effects not matching correctly.
The issue where some destinations occasionally failed to display when requesting teleportation to a cavernous maw from Abyssea NPCs.
The issue where the Abyssea - La Theine enemy Black Merino would spawn outside of its natural habitat.
The issue where the graphics for the Abyssea - Konschtat enemies Alkonost and Hippalectyon would not display if the Chains of Promathia expansion was not installed.
The issue where status ailments received from the Abyssea - Vunkerl enemy Bukhis's Ruinous Scythe attack would continue to afflict PCs even after being KO'd and revived.
The issue where the Abyssea - Uleguerand enemy Impervious Chariot would stop moving under certain circumstances.
The issue where familiars called to a Bastion battle would not be dealt with properly after the session ended.
The issue where drop rates for the following items were lower than intended:
Tiger King Hide / Sisyphus Fragment / Jaculus Wing / Goblin Gunpowder
The issue where the Abyssea - Attohwa NM Brulo and the Abyssea – Grauberg NM Maere dropped the item Colorless Soul at an unintentionally low rate.
The issue where using the temporary items Clear Salve I or Clear Salve II would cause one's familiar to lose beneficial status effects.
An issue where setting markers via NPCs displays incorrect locations for some NPCs in Southern San d'Oria and Windurst Waters.
*Resetting the markers will ensure they are set to the correct location

*Certain staff trials were deemed to require additional testing time and thus have been temporarily postponed.
They will be implemented on the test server within the coming days and will be featured in a forthcoming version update.

*The battlefields requiring the Phobos Orb (30 High Kindred's Crests) and Deimos Orb (50 High Kindred's Crests) have been postponed, but will appear in a future version update following further testing on the test server.

Re: Update Sept. 2011 - Level 95 Empyrean Weapons/Gear stats

Posted: Mon Sep 19, 2011 1:52 pm
by Iaxz
Mekira Meikogai Rare Exclusive
Body
DEF:70 VIT+17 Damage taken -8%
Converts physical damage taken to TP +14 = Chiners body???? :whack:
Sphere: "Double Attack"+3%
Set: Haste+8%
Lv95 WAR PLD DRK BST SAM DRG

Re: Update Sept. 2011 - Level 95 Empyrean Weapons/Gear stats

Posted: Mon Sep 19, 2011 2:51 pm
by Sahearniitth
Initial reports suggest that the tp conversion is 1.4% which is really underwhelming since it doesnt add much.


I also cant believe it took them this long to fix the drop rates on Souls/TK hide/Sisyphus etc.

Re: Update Sept. 2011 - Level 95 Empyrean Weapons/Gear stats

Posted: Mon Sep 19, 2011 3:30 pm
by Tanta
That is a lot of crap. I am currently updating both my monster and laptop as I am reading this.