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Job Adjustments (08/19/11)

Posted: Fri Aug 19, 2011 11:19 am
by Mahoro
Pretty big bounty of job stuff coming.
[dev1024] Job Adjustments

The forthcoming version update will feature the following job-related adjustments and refinements:

New Job Abilities

White Mage
Sacrosanctity (Lv. 95)
Enhances magic defense for party members within area of effect.

Black Mage
Manawell (Lv. 95)
Eliminates the cost of the next magic spell the target casts.

Red Mage
Spontaneity (Lv. 95)
Reduces casting time for the next magic spell the target casts.

Thief
Bully (Lv. 93)
Intimidates target.

Paladin
Palisade (Lv. 95)
Increases chance of blocking with shield, and eliminates enmity loss.

Dark Knight
Scarlet Delirium (Lv. 95)
Channels damage taken into enhanced attack and magic attack.


Beastmaster
Run Wild (Lv. 93)
Your familiar will gain heightened powers, but will disappear when the effect expires.

Bard
Marcato (Lv. 93)
Enhances the effect of your next song.

Ranger
Decoy Shot (Lv. 95)
Diverts enmity when launching a ranged attack from behind a party member.

Samurai
Hagakure (Lv. 95)
Grants "Save TP" effect and a TP bonus to your next weapon skill.

Ninja
Issekigan (Lv. 95)
Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt.

Dragoon
Steady Wing (Lv. 95)
Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern.

Summoner
Carbuncle: Soothing Ruby (Lv. 94)
Removes multiple status ailments from party members within area of effect.

Ramuh: Shock Squall (Lv. 92)
Temporarily prevents all enemies within area of effect from acting.

Blue Mage
Unbridled Knowledge (Lv. 95)
Allows access to additional blue magic spells.


Corsair
Miser's Roll (Lv. 92)
Grants "Conserve TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7.
Companion's Roll (Lv. 95)
Grants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10.

Puppetmaster
Cooldown (Lv. 95)
Reduces the strain on your automaton.

Dancer
Ternary Flourish (Lv. 93)
Allows you to deliver a threefold attack. Requires at least three finishing moves.



Job Ability and Job Trait Refinements

Blue Mage
Five additional blue magic points will be granted upon reaching Lv. 91.

Scholar
The effect duration of Tabula Rasa will be increased from 30 to 90 seconds.



Pet-related Additions and Adjustments

Beastmaster
New familiars will be introduced.


Dragoon
The amount of damage wyverns take will be reduced.

Puppetmaster
Automatons will gain the job trait Subtle Blow.



Additional Spells

White Magic
Holy II (WHM Lv. 95)
Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.

Curaga V (WHM Lv. 95)
Restores HP of all party members within area of effect.
Boost-STR (WHM Lv. 93)
Enhances Strength for party members within area of effect.
Gain-STR (RDM Lv. 93)
Enhances Strength.
Temper (RDM Lv. 95)
Grants the ability to occasionally attack twice.
Embrava (SCH Lv. 5: Tabula Rasa must be in effect)
Consumes 30% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed.
Black Magic
Thunder V (BLM Lv. 92)
Deals lightning damage to an enemy.
Blizzaja (BLM Lv. 93)
Deals ice damage to enemies within area of effect. Successive use enhances spell potency.
Absorb-Attri (DRK Lv. 91)
Steals an enemy's beneficial status effects.
Breakga (BLM Lv. 95)
Petrifies enemies within area of effect, preventing them from acting.
Comet (BLM Lv. 94)
Deals dark damage to an enemy. Successive use enhances spell potency.

Kaustra (SCH Lv. 5: Tabula Rasa must be in effect)
Consumes 30% of your maximum MP. Deals dark damage to an enemy.
Songs
Horde Lullaby II (BRD Lv. 95)
Puts enemies within area of effect to sleep.
Pining Nocturne (BRD Lv. 92)
Decreases an enemy's magic accuracy and increases its spellcasting time.
Ice Carol II (BRD Lv. 93)
Increases resistance against ice and sometimes nullifies ice damage for party members within area of effect.
Ninjutsu
Kakka: Ichi (NIN Lv. 93)
Uses the ninja tool, "ryuno." Increases your TP gain.



Existing Spells Made Available to New Jobs

White Magic
Raise II (RDM Lv. 95)
Raise III (SCH Lv. 92)
Reraise III (SCH +v. 92)
Addle (WHM Lv. 93)
Black Magic
Blizzard III (DRK Lv. 92)
Thunder IV (RDM Lv. 92)
Fire V (SCH Lv. 91)
Blizzard V (SCH Lv. 95)
Break (DRK Lv. 95)


Additional learnable blue magic spells will be added.



*The above content is still under development is subject to change before the official release.

Re: Job Adjustments (08/19/11)

Posted: Fri Aug 19, 2011 11:26 am
by Raksha
MMMMM SCH re/raise3

Re: Job Adjustments (08/19/11)

Posted: Fri Aug 19, 2011 11:43 am
by Rayna
Temper (RDM Lv. 95)
Grants the ability to occasionally attack twice.
Did this just turn my Almace into a Joytoy+2? Retired RDMs might be getting a healthy dose of vitamin D depending upon the potency of this.

Re: Job Adjustments (08/19/11)

Posted: Fri Aug 19, 2011 12:05 pm
by Strange
It's probably self target. In which case, it will encourage RDMs to melee. This will not stand.

Re: Job Adjustments (08/19/11)

Posted: Fri Aug 19, 2011 1:41 pm
by Mahoro
The Dragoon ability is hilarious. They probably got so many complaints over wyverns dying to AOE, which made Voidwatch proccing Breath moves impossible.

Re: Job Adjustments (08/19/11)

Posted: Fri Aug 19, 2011 1:44 pm
by Sahearniitth
Still no jubaki ni. /emoragequit

Re: Job Adjustments (08/19/11)

Posted: Fri Aug 19, 2011 4:40 pm
by Rayna
Sahearniitth wrote:Still no jubaki ni. /emoragequit
They still will probably add it, but not sure if in this update. This is a response they gave in the official forum about this:
I would like “Ni” and “San” upgrades added to enfeebling ninjutsu.
If we are to add upgrades to ninjutsu, we would like them to be learned as merit points similar to red mage, so we will look into this during our adjustment of merit points.

Re: Job Adjustments (08/19/11)

Posted: Fri Aug 19, 2011 8:51 pm
by Aanalaty
The Dragoon ability is hilarious. They probably got so many complaints over wyverns dying to AOE, which made Voidwatch proccing Breath moves impossible.
Its actually been a complaint for years. Wyverns were always about 2shotted by most AOE moves on anything hard enough to fight in a group. 1shotted on some super powered HNMs. Now that we have new JAs (2 jumps that get AWESOME efects when its alive and new breath JAs) and the procs, its just more and more important than ever they live.

Any drg can tell you, loosing the jump effects makes baby jesus cry.

Re: Job Adjustments (08/19/11)

Posted: Fri Aug 19, 2011 11:32 pm
by Arcaniz
Higher cures for rdm or GTFO

Re: Job Adjustments (08/19/11)

Posted: Sat Aug 20, 2011 12:45 am
by Seraphym
Just realized, no new JA listed for WAR or MNK.

I hope this new Absorb-Attri spells works well. Looking forward to trying that out.