Job Adjustments (4/22/11) - DRK/RNG/PUP love
Posted: Fri Apr 22, 2011 11:14 am
I've been reading on the boards that this is a huge update for DRK. I will let the resident DRK's chime in.
[dev1010] Job Adjustments
* The forthcoming version update is scheduled to feature the following job adjustments:
o Dark Knight
+ The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds.
o Ranger
+ The recast time of the job ability Bounty Shot will be reduced from 5 minutes to 1 minute, and a successful hit will occasionally enhance the effect of Treasure Hunter.
+ The job ability Barrage will launch an additional projectile at level 90.
+ Accuracy calculations for Barrage will be eased in proportion to the maximum number of shots.
o Puppetmaster
+ The following automaton attachments will be added:
Name Description
Heat Capacitor A fire-based automaton attachment.
Functionality: Erases all Fire Maneuver effects to restore TP.
Power Cooler An ice-based automaton attachment.
Functionality: Reduces MP cost in proportion to the number of Ice Maneuvers in effect.
Barrage Turbine A wind-based automaton attachment.
Functionality: Erases all Wind Maneuver effects to occasionally grant a Barrage effect.
Galvanizer A lightning-based automaton attachment.
Functionality: Increases chance of countering in proportion to the number of Thunder Maneuvers in effect.
+ The following weapon skills will be added for the Valoredge and Sharpshot frames:
Skill Name Frame Effect
String Shredder Valoredge Delivers a twofold attack.
Critical hit rate varies with TP.
Armor Shatterer Sharpshot Delivers a fourfold attack.
Additional effect: Weakens defense
Additional effect duration varies with TP.
o Job Traits
+ The following job traits will be added:
Job Trait Level Obtained* Effect
Tranquil Heart WHM Lv.21
RDM Lv.26
SCH Lv.30 Reduces enmity gain when casting healing magic.
Stalwart Soul DKN Lv.45 Reduces HP consumption when using Souleater.
Dead Aim RNG Lv.50 Improves power of critical hits for ranged attacks.
*The level indicated is that at which the trait will initially be obtained. Trait effectiveness will subsequently increase at higher levels.
+ Certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.
o Other Adjustments
+ VIT will play a role in calculating damage taken from critical hits.
+ Experience point penalties when KO’d will be eased for characters level 75 and below.
At levels 1–30, the penalty will be removed entirely. At levels 31–75, the amount of XP lost will be lowered as indicated in the chart below.
Screenshot